Why People Love Games

People Love Games 300x258 Why People Love GamesSince the beginning of the existence of men here on earth until today, people recognize that men love games. Playing games don’t end in our childhood but still continue even when we grow old. Researcher and experts discovered that there is a natural craving for victory, success and goal in the lives of every individual. They are express by playing games challenges and competition. You can see everywhere; of course its obvious children are playing with other kids, old people playing chess, young men play online like video games and flash games. Even during infancy stage you have recognize babies are doing something just to enjoy lying on bed and if ever they are disrupt to that activity they will be irritate and cry.

Our nature to have fun didn’t start at the computer or video games or in the park or in the Internet café. It started in our lives. It’s a human nature that we love to express our emotions, our desire, our talents and what our personality is. Playing games are not just pressing keyboards alone but it is an adventure of your life of who you are, what you are, and what you represent.

Why People Must Play Games

# It’s a human nature and we must obey that nature but do not allow that nature control you. Many people give in too much to this cravings and it end up their lives so unproductive. Life must be balance. Play games that fit to your skill and personality to be more productive and alive.

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Video Games & Violence

fallout3 Video Games & ViolenceVideo games have become an integral part of most people’s life particularly in advanced countries. Though games like SimCity, Tactical Iraqi have been credited with adding a lot of positive traits to a person’s character, there have been also many like Aliens Vs Predator, Fallout 3, Mass Effect which have been highly criticized for inducing violence particularly in children. In fact the level of violence in some of the videogames has even prompted governments to enforce a ban effective in their jurisdiction. Such bans are not only restricted to conservative governments, but governments of developed nations such as Australia, Singapore and Japan have also ordered such bans.

Australia seems to have banned the largest number of games whereas the United States, France, and Canada do not seem to have banned even a single game citing greater freedom of speech and expression. The research work carried by the Harvard Medical School Center for Mental Health, The Journal of Adolescent Health, and The British Medical Journal have indicated that there is no rigorous scientific proof which would corroborate the hypothesis that these video games do induce violent activity among the youth.

However, there have been numerous books like Violent Video Game Effects on Children and Adolescents, Grand Theft Childhood which present arguments on how the violence from games can easily creep into a society. Also, there have been some real life incidents like The Columbine High School Massacre whose perpetrators have been alleged to have been addicted to the videogame Doom, the Spanish incident in which a teenager murdered his father, mother and sister and was addicted to the video game Final Fantasy VIII. A list of such real life incidents with appropriate references is maintained at Wikipedia with the video-game Grand Theft Auto figuring in many of these incidents.

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Nokia X6

nokia x6 Nokia X6The Nokia X6 is a Symbian-based smartphone that serves as a refresh and update to the popular Nokia 5800 XpressMusic. It boasts a number of improvements and changes over its predecessor, and is a somewhat more focused iteration of Nokia’s intentions with touchscreen and multimedia-centric devices.

It runs Symbian^1 operating system and offers a 3.2-inch touchscreen, 32 GB of internal storage, 5 megapixel camera, 3G, Wi-Fi, Bluetooth, and a GPS receiver.

This device is sold unlocked, directly to the public, for $455.

After living with the X6 for more than a month, I’ve become a fan of the changes that have been made in the software, and the overall strategy that Nokia seems to be employing with these devices.


BUILD & DESIGN

The Nokia X6 is a mono-block or candybar type design. Its 3.2-inch capacitive Touchscreen is flanked by  sensors and buttons which are the same color as the body (black), giving it a slightly angular, if not almost futuristic, appearance. Compared to similar devices such as the Google Nexus One or iPhone 3GS, the Nokia carries a stronger design language and looks less like its trying to follow the crowd design-wise.

Compared to the 5800 XM, the X6 is more angular (has a more Nokian feel to it). The weight in hand is excellent and aside from the lack of texture on the sides, is otherwise pretty stable in hand. It seems to have been designed for pockets, as the thin and not-as-plump design slides hidden very well. And at the same time, its understated enough not to attract attention except from those who recognize a bit of the European flair in the design (that kind of feeling you get when after seeing a row of Hondas a BMW sticks out).

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